Tuesday, August 11, 2009

Game Concept Document

- Demon’s Conduit -

Introduction
Demon’s Conduit is a 2D side-scrolling, hack and slash game which forces the player into the role of a dual swords wielding mercenary, where a simple reconnaissance mission thrusts you into one man’s war against an army of demons.

Description
The game starts you off shortly after you arrive on the island where you are hired to investigate an increased number of monster attacks on traders. As your character moves, jumps and attacks you are slowly eased into the basics of the gameplay. Enemies will gradually pour into the screen, where you can dispose of them with combinations of attacks, and as each of them die they will leave behind health restoration items that instantly take effect. As your health depletes the screen will blur and change into a red tone, and the character’s stationary animation will change, but this will slowly revert to normal if you stay out of battle.
As the story progresses you will then come across a high official’s destroyed trade carriage where you pick up a magical stone. This stone allows you to use an energy blast that puts you in a reaction based mini-game that determines the severity of your attack. This power requires recharging after each use, which is done by battling through hordes of enemies.
When your skill increases, new attacks, abilities and magic will become available to you.

Genre
Demon’s Conduit is a fast pace Fantasy 2D Side-scrolling, Hack and Slash game.

1 comment: