Tuesday, September 1, 2009

Project 2 - Environment Analysis

The game environment I looked into was of Little Big Planet.

DESN285
Project TWO – Part ONE
Little Big Planet

Little Big Planet (LBP) is a game that puts you in the role of SackBoy, a character which you design and customised as you please. The game plays like a 2D side-scroller Platform game.
The core gameplay consist of:
• Jumping from platform to platform
• Swinging on objects
• Pulling levers
• Dodging projectiles
• Solving puzzles with stickers
• Defeating bosses at the end of each level
• And more...

http://image.com.com/gamespot/images/2007/065/938583_20070307_790screen001.jpg


The settings for each of the level are usually based on a set of theme from all over the World, taking you to the South America Desert to a Japanese Garden to a Castle in Europe.
Navigating through the environment can be fairly simple, because of its 2D side-scroller style game but decorated with an amazingly smooth 3d graphics. To get through the game, you must use all the basic movements (jumping, grabbing, bouncing etc) that you’ve learnt to navigate through the obstacles. Adding to this difficulty is that the level is built so that you can move in between 3 different planes (the forward, the middle and the back) and sometimes the path becomes more difficult to identify because your view is obstructed.
Most of the objects in the game were intentionally made to be moved, demonstrating the satisfyingly programmed physics.

What I liked about the game is the idea of shifting between planes in the 2D side-scroller. It opens up the new dimension as you play through the game, and gives you that extra bit of interaction. Also the physics of the game was made to suit the game perfectly.

DOC file

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