Tuesday, September 8, 2009

The Controls

Pretty much the same as before

Left - Right to walk
Up to jump
Down to duck

Spacebar to switch planes

SWF
FLASH

Multiple Platform Problem

For some reason when I have more than 1 platform on each plane it ruins the whole code, and the final product does come out right.
The character will be walking on air.

So right now it stands at 1 platform per plane.

Sunday, September 6, 2009

Couple of Sounds

A couple of sounds have been added to enhance the overall feel.
One which is of the landing of the jump and the other is when you jump through the planes.

A walking and ambience sound was attempted but failed to be debugged.

Saturday, September 5, 2009

Animation Effects

Because the jump animation was used for the switching of the planes, there was no difference between them. I wanted to change it up a bit and by adding sounds and now with leaves falling down to simulate the jumping through trees and bushes to get to each plane.
Little Big Planet also has many nicely executed visual effects which keeps the game interesting and fun.

Friday, September 4, 2009

Drawings

Each of the drawings was done in illustrator.
Different effect have been applies to create different texture and feel to it, to enhance the aesthetic of the game, like how Little Big Planet uses their detailed graphics.

The objects closer to the screen are more detailed, where some textures have been added on to them. While some objects which are further away were blurred, and have a slightly different lighting.

Distant Background

Cliff Plane

Forest Plane

Wednesday, September 2, 2009

Debugging the Code

I'm trying to make the characters switch between planes, like in the Little Big Planet, except this time you get to go into a perspective view of the plane.
I my design the Axaur will jump between the Jungle space and the Cliff face, and within them there will be mountable platforms. Making it 4 planes all up.

The code is hard.

Tuesday, September 1, 2009

Project 2 - Environment Analysis

The game environment I looked into was of Little Big Planet.

DESN285
Project TWO – Part ONE
Little Big Planet

Little Big Planet (LBP) is a game that puts you in the role of SackBoy, a character which you design and customised as you please. The game plays like a 2D side-scroller Platform game.
The core gameplay consist of:
• Jumping from platform to platform
• Swinging on objects
• Pulling levers
• Dodging projectiles
• Solving puzzles with stickers
• Defeating bosses at the end of each level
• And more...

http://image.com.com/gamespot/images/2007/065/938583_20070307_790screen001.jpg


The settings for each of the level are usually based on a set of theme from all over the World, taking you to the South America Desert to a Japanese Garden to a Castle in Europe.
Navigating through the environment can be fairly simple, because of its 2D side-scroller style game but decorated with an amazingly smooth 3d graphics. To get through the game, you must use all the basic movements (jumping, grabbing, bouncing etc) that you’ve learnt to navigate through the obstacles. Adding to this difficulty is that the level is built so that you can move in between 3 different planes (the forward, the middle and the back) and sometimes the path becomes more difficult to identify because your view is obstructed.
Most of the objects in the game were intentionally made to be moved, demonstrating the satisfyingly programmed physics.

What I liked about the game is the idea of shifting between planes in the 2D side-scroller. It opens up the new dimension as you play through the game, and gives you that extra bit of interaction. Also the physics of the game was made to suit the game perfectly.

DOC file